Aleksander Krzywinski

University of Bergen

Papers

3

Total Citations

46

H-Index

3

About

Aleksander Krzywinski is a pioneering researcher at the intersection of human-robot interaction, tangible user interfaces, and interactive tabletops. His work focuses on making robot programming and control accessible to non-experts, particularly children and users with limited technical backgrounds. Krzywinski’s major contributions center on the development of the RoboTable and RoboTable2 systems, which combine multi-touch tabletop platforms with physical robots to create intuitive, tangible programming environments. His 2009 paper on RoboTable (28 citations) established foundational principles for merging tangible interaction with tabletop computing, while the 2011 RoboTable2 paper (13 citations) advanced this work by enabling simultaneous multi-touch input and physical robot tracking. Krzywinski’s research has had a notable impact on educational robotics and interactive storytelling, as demonstrated by his 2015 Hi Robot paper (5 citations), which evaluated the RoboTale game for children. This study assessed how tangible robot control influences storytelling, collaboration, and usability among 21 children. Through his innovative tabletop platforms, Krzywinski has helped bridge the gap between complex robotics and intuitive, hands-on learning, making him a key figure in accessible human-robot interaction.

Research Focus

Key Achievements

3
H-Index
3
Papers
46
Total Citations
15
Avg Citations/Paper
🏆 Most Cited Paper
RoboTable
28 citations · 2009
📈 Most Prolific Year: 2009 (1 Papers)
🤝 Key Collaborators: 4
🏛 Institutions: University of Bergen

Top Papers

  1. 1
    RoboTable
    28 citations · 2009
  2. 2
    RoboTable2
    13 citations · 2011
  3. 3
    Hi Robot
    5 citations · 2015

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 15 days ago