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Virtual Reality in Research and Education: A Case Study

Lenka Lhotská, Jindřich Adolf, Jaromír Doležal

Year
2019
Citations
2

Abstract

First virtual reality (VR) applications were in gaming. Since that time, both the hardware and software reached maturity and new areas for applications opened. Industry and healthcare are very different application areas. But they also share some similarities, in particular simulations as close to reality as possible allow to train necessary skills without the danger of damaging machinery or causing a patient injury and to avoid critical situations. We present several examples of VR applications in various industrial areas. VR is not used on its own but it is interconnected with other advanced technologies, such as robotics and Internet of Things. In healthcare, several studies were performed that proved VR being a suitable means for treatment of certain health problems or an additional tool, for example in pain alleviation. Finally we discuss how VR can be used in university education not only as a tool for viewing 3D objects and scenes passively, but also as a tool for active interaction and execution of defined tasks.

Keywords

Virtual realityComputer scienceHuman–computer interactionRoboticsSoftwareMaturity (psychological)Health careThe InternetMultimediaArtificial intelligence

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