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Scratch4All Project - Educate for an All-inclusive Digital Society

Verónica Vasconcelos, Ricardo Almeida, Luís Marques

Year
2023
Citations
3

Abstract

Computational thinking is a fundamental competence for the 21st century. It refers to a set of capacities and skills that can be stimulated to facilitate the teaching-learning process in a wide range of fields, including Science, Technology, Engineering and Mathematics (STEM). Experts in information technology argue that the earlier children are exposed to programming through digital platforms appropriate for their age, the easier it will be for them to assimilate their concepts in the future. This effort should be continued throughout the educational stages of children and youth to increase students' interest in pursuing STEM studies and careers.This paper describes the Scratch4All project promoted by the consortium CASPAE (a Private Social Solidarity Institution) and Inova-Ria, with technical assistance from professors at the public higher education institution Coimbra Institute of Engineering. Scratch4All Project includes the activities Scratch on Road, Programming and Robotics Lab, and the Scratch4All Digital Platform. According to the impact assessment for the school year 2020-2021, the Scratch4All project promotes school success and true equality in access to new technologies for students in the 1st, 2nd, and 3rd cycles of elementary school, developing essential skills for their academic and professional future such as computational thinking, STEM competencies and social skills. By encouraging young girls to participate in technological projects, this project also aims to combat gender stereotypes.

Keywords

Computational thinkingCompetence (human resources)InstitutionProcess (computing)Project-based learningComputer scienceMathematics educationPedagogyPublic relationsEngineering management

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