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MANIPULATION

Grasping and Manipulation in Virtual Environment Using 3By6 Finger Device

Gregorij Kurillo, Matjaž Mihelj, Marko Munih, Tadej Bajd

Year
2005
Citations
5

Abstract

Realistic simulation of grasping requires accurate modeling of forces and torques on the virtual object produced by fingers in contact. We present isometric 3By6 finger device for multi-fingered grasping in virtual environment (VE). The finger device was designed to measure forces of three fingers. Mathematical model of grasping adopted from the analysis of multi-fingered robot hands was used. The dynamics of the virtual object corresponds to the forces and torques applied by the three fingers. The multi-fingered grasping is demonstrated in four tasks aimed at the rehabilitation of the upper extremities of stroke patients. The tasks include opening of a safe, filling and pouring water from a glass, training of muscle strength with an elastic torus and force-tracking task.

Keywords

TorqueComputer scienceIsometric exerciseTask (project management)Object (grammar)Virtual realityRobotVirtual machineSimulationComputer vision

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