OTHER
Human Motion Posture Simulation Based on Inertial Motion Capture
Zhengxu Zhao, Huan Dai, Wenbin Zhao, Jie Yuan
- Year
- 2012
- Citations
- 5
Abstract
Aiming at freely editing human motion posture,Bezier curve and number data are used in human motion posture editing.According to the feature of human motion,virtual body models are constructed in the use of OpenGL in VC++.Combing the motion capture technology,the simulation of virtual people are realized.Based on the normal range of human joints,the human key joint are researched in the experiment.In the use of collected human motion data,the simulation program can drive virtual body model,which is widely used in the field of medical,education,robots simulation.
Keywords
Computer scienceMotion captureMotion (physics)OpenGLComputer visionVirtual actorArtificial intelligenceBézier curveVirtual realityHuman-body model
Related papers
OTHER
📊 26,957 cites
Statistical Learning Theory
Yuhai Wu, Vladimir Vapnik
1999
PERCEPTION
📊 22,245 cites
Artificial intelligence: a modern approach
1995
OTHER
Open access📊 20,501 cites
Fractional Differential Equations
Igor Podlubný
2025
OTHER
📊 18,993 cites
Applied Nonlinear Control
Jean-Jacques Slotine, Weiping Li
1991