Management of a large team-design and robotics-oriented sophomore design class
John T. Tester
- Year
- 2008
- Citations
- 5
Abstract
Development and implementation of innovative, team-oriented, undergraduate design experiences can stimulate innovation in the engineering curriculum. However, combining team design with a hands-on technical realization experience can become unwieldy for an engineering program, due to the management of materials, students and instructors. Northern Arizona University has developed a management scheme for one of their large team design classes which allows for a controlled environment in which the class can be presented, yet flexible enough to incorporate ongoing changes each semester. The interdisciplinary sophomore design course - EGR 286 - is a relatively large class size for a single session, enrolling up to seventy students. It requires the coordination of over twenty student teams, each using separately assigned, university-owned, Lego <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">reg</sup> Mindstorm kits and accessories. The teams are eventually merged into a smaller number of larger teams by mid-semester. The assignments and anonymous student peer evaluations are managed through the adaptation of a distance-learning web-based system. The logistics of the team assignments, kit issue, student teaching assistants and computing/laptop management are addressed. The management scheme has resulted in an ability to allow several different instructors to teach the class with less difficulty. Another result is that the management structure allows for new projects and even new equipment to be implemented without changing the underlying teaching objectives.
Keywords
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