SWARM
A Game Theoretic Approach to Swarm Robotics
Sidney Givigi, Howard M. Schwartz
- Year
- 2006
- Citations
- 6
- Access
- Open access
Abstract
In this article, we discuss some techniques for achieving swarm intelligent robots through the use of traits of personality. Traits of personality are characteristics of each robot that, altogether, define the robot's behaviours. We discuss the use of evolutionary psychology to select a set of traits of personality that will evolve due to a learning process based on reinforcement learning. The use of Game Theory is introduced, and some simulations showing its potential are reported.
Keywords
Artificial intelligenceEvolutionary roboticsRobotSwarm roboticsSet (abstract data type)PersonalityReinforcement learningProcess (computing)Computer scienceSwarm behaviour
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