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Waypoint Graph Based Fast Pathfinding in Dynamic Environment

Weiping Zhu, Daoyuan Jia, Hongyu Wan, Yang Tuo, Cheng Hu, Kechen Qin

Year
2015
Citations
7

Abstract

Pathfinding is a fundamental task in many applications including robotics, computer games, and vehicle navigation. Waypoint graph is often used for pathfinding due to its advantage in specifying the space and obstacles in a region. Currently the waypoint graph based pathfinding suffers from large computation overhead and hence long latency in dynamic environment, where the location of obstacles may change. In this paper, we propose a fast approach for waypoint graph based pathfinding in such scenario. We eliminate unnecessary waypoints and edges to make the graph sparse. And then we design a prediction-based local method to handle the dynamic change in the environment. Extensive simulation has been done and the results show that the proposed approach outperforms existing approaches.

Keywords

WaypointPathfindingComputer scienceGraphArtificial intelligenceReal-time computingTheoretical computer scienceShortest path problem

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