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Trajectory generation for human-friendly behavior of partner robot using fuzzy evaluating interactive genetic algorithm

Yusuke Nojima, F. Kojima, Naoyuki Kubota

Year
2004
Citations
9

Abstract

This paper deals with a human-friendly trajectory generation using an interactive genetic algorithm for a partner robot. Human evaluation is very important for generating robotic behavior, but the structure of human evaluation is not clear beforehand. Therefore, a fuzzy state-value function is used for estimating the structure of human evaluation of a trajectory candidate generated by an interactive genetic algorithm. We apply a profit sharing plan based on human evaluation to update the state-value function. Some experimental results show the effectiveness of the proposed method.

Keywords

Computer scienceGenetic algorithmTrajectoryFuzzy logicRobotUser FriendlyArtificial intelligenceHuman–robot interactionMachine learningAlgorithm

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