Blending robots and full-body interaction with large screens for children with intellectual disability
Andrea Bonarini, Francesco Clasadonte, Franca Garzotto, Mirko Gelsomini
- Year
- 2015
- Citations
- 9
Abstract
The core contribution of this paper lies in exploring new spaces of interaction for children with Intellectual Developmental Disorder (IDD). In the KROG (<u>K</u>inect-<u>RO</u>bot for <u>G</u>aming) Project, we blend full-body interaction, virtual worlds on large screens, motion sensing technology, and mobile robots to support game-based interventions. This paper highlights the design challenges induced by this mix of technologies and interaction paradigms, presents the prototypes that have been iteratively designed and tested with 22 specialists, and discusses the lessons learned from our project.
Keywords
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