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Blending robots and full-body interaction with large screens for children with intellectual disability

Andrea Bonarini, Francesco Clasadonte, Franca Garzotto, Mirko Gelsomini

发表年份
2015
引用次数
9

摘要

The core contribution of this paper lies in exploring new spaces of interaction for children with Intellectual Developmental Disorder (IDD). In the KROG (<u>K</u>inect-<u>RO</u>bot for <u>G</u>aming) Project, we blend full-body interaction, virtual worlds on large screens, motion sensing technology, and mobile robots to support game-based interventions. This paper highlights the design challenges induced by this mix of technologies and interaction paradigms, presents the prototypes that have been iteratively designed and tested with 22 specialists, and discusses the lessons learned from our project.

关键词

RobotIntellectual disabilityHuman–computer interactionComputer scienceCore (optical fiber)Interaction designAssistive technologyMobile robotMultimediaPsychology

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