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Communication architecture based on Player/Stage and sockets for cooperative guidance of robotic units

Felipe Espinosa, Marcelo Salazar, Fernando Valdés, Antonio Bocos

Year
2008
Citations
11

Abstract

This document describes the proposal of an internal and external communication architecture implemented in order to develop cooperative tasks among robotic units. The key of this communication system are the client-server links designed with Player/Stage for periodical control tasks and with sockets for non periodical ones. Each mobile unit acts as a node, connected through an Ethernet-Converter device, of the network control system.

Keywords

Computer scienceArchitectureHuman–computer interactionStage (stratigraphy)Computer architecture

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