Learning to grasp by using visual information
A. Anglani, F. Taurisano, R. de Giuseppe, Cosimo Distante
- Year
- 2003
- Citations
- 22
Abstract
This paper presents a solution to the problem of manipulation control: target identification and grasping. The proposed controller is designed for a real platform in combination with a monocular vision system. The objective of the controller is to learn an optimal policy to reach and to grasp a spherical object of known size, randomly placed in the environment. In order to accomplish this, the task has been treated as a reinforcement problem, in which the controller learns by a trial and error approach the situation-action mapping. The optimal policy is found by using the Q-learning algorithm, a model free reinforcement learning technique, that rewards actions that move the arm closer to the target. The vision system uses geometrical computation to simplify the segmentation of the moving target and determines an estimate of the target parameters. The simulated knowledge has been ported on the industrial robot manipulator PUMA 560. Experimental results demonstrate the effectiveness of the adaptive controller that does not require an explicit global target position using direct perception of the environment.
Keywords
Related papers
Statistical Learning Theory
Yuhai Wu, Vladimir Vapnik
1999
Artificial intelligence: a modern approach
1995
Applied Nonlinear Control
Jean-Jacques Slotine, Weiping Li
1991
A new optimizer using particle swarm theory
R.C. Eberhart, James Kennedy
2002