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S-Learning: A Biomimetic Algorithm for Learning, Memory, and Control in Robots

Brandon Rohrer

Year
2007
Citations
29

Abstract

S-learning is a sequence-based learning algorithm patterned on human motor behavior. Discrete-time and quantized sensory information is amassed in real-time to form a dynamic model of the system being controlled and its environment. No explicit model is provided a priori, nor any hint about what the structure of the model might be. As the core of a Brain-Emulating Cognition and Control Architecture (BECCA), S-Learning provides a mechanism for human-inspired learning, memory, and control in machines. In a simulation of a point-to-point reaching task, S-Learning demonstrates several attributes of human motor behavior, including learning through exploration and task transfer.

Keywords

Computer scienceSequence learningRobotArtificial intelligenceTask (project management)A priori and a posterioriSequence (biology)Transfer of learningRobot learningInstance-based learning

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