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IT-Adventures: A Program to Spark IT Interest in High School Students Using Inquiry-Based Learning With Cyber Defense, Game Design, and Robotics

Julie A. Rursch, Andy Luse, Doug Jacobson

Year
2009
Citations
57

Abstract

The IT-Adventures program is dedicated to increasing interest in and awareness of information technology among high school students using inquiry-based learning focused on three content areas: cyber defense, game design programming, and robotics. The program combines secondary, post-secondary, and industry partnerships in educational programming, competitive events, and service learning projects targeted at high school students to accomplish its goals. This paper provides details about the IT-Adventures program as well as the capstone event for students-the IT-Olympics. Project assessment findings, such as differences between students who compete in different content areas, and descriptive measures about the participants are also provided.

Keywords

AdventureCapstoneRoboticsSPARK (programming language)Experiential learningArtificial intelligenceComputer scienceService (business)Mathematics educationMultimedia

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