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Vision-based reinforcement learning for purposive behavior acquisition

Minoru Asada, Shoichi Noda, Sukoya Tawaratsumida, Koh Hosoda

Year
2002
Citations
71

Abstract

This paper presents a method of vision-based reinforcement learning by which a robot learns to shoot a ball into a goal, and discusses several issues in applying the reinforcement learning method to a real robot with vision sensor. First, a "state-action deviation" problem is found as a form of perceptual aliasing in constructing the state and action spaces that reflect the outputs from physical sensors and actuators, respectively. To cope with this, an action set is constructed in such a way that one action consists of a series of the same action primitive which is successively executed until the current state changes. Next, to speed up the learning time, a mechanism of learning form easy missions (or LEM) which is a similar technique to "shaping" in animal learning is implemented. LEM reduces the learning time from the exponential order in the size of the state space to about the linear order in the size of the state space. The results of computer simulations and real robot experiments are given.

Keywords

Reinforcement learningRobotComputer scienceArtificial intelligenceRobot learningQ-learningAliasingTemporal difference learningState spaceAction (physics)

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