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Gamification of Hand Rehabilitation Process Using Virtual Reality Tools: Using Leap Motion for Hand Rehabilitation

Madina Alimanova, Saulet Borambayeva, Dinara Kozhamzharova, Nurgul Kurmangaiyeva, Dinara Ospanova, Gulnar Tyulepberdinova, Gulnur Gaziz, Aray Kassenkhan

Year
2017
Citations
78

Abstract

Nowadays virtual reality (VR) technology give us the considerable opportunities to develop new methods to supplement traditional physiotherapy with sustain beneficial quantity and quality of rehabilitation. VR tools, like Leap motion have received great attention in the recent few years because of their immeasurable applications, whish include gaming, robotics, education, medicine etc. In this paper we present a game for hand rehabilitation using the Leap Motion controller. The main idea of gamification of hand rehabilitation is to help develop the muscle tonus and increase precision in gestures using the opportunities that VR offer by making the rehabilitation process more effective and motivating for patients.

Keywords

Virtual realityRehabilitationProcess (computing)Motion (physics)GestureHuman–computer interactionComputer scienceRoboticsRehabilitation roboticsExoskeleton

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