首页 /研究 /Taming the swarm
SWARM

Taming the swarm

Martin Pražák, Damien Maupu, Mungo Pay, Muhittin Bilginer, Aleksandar Atanasov, Cristobal Infante Esquivel

发表年份
2018
引用次数
2

摘要

When constructing shots of non-human crowds that exhibit complex behaviors, the standard approach based on the well-established rules of boid simulation is likely to fall short when used for a group of characters with "intent". In Pacific Rim Uprising, Double Negative VFX tackled the challenge of producing a large crowd of highly articulated robotic creatures performing the complex and coordinated task of "assembling" a mega-Kaiju. This task required a number of innovative approaches to both crowd authoring and rendering, and close collaboration between the RnD and artists.

关键词

CrowdsCreaturesCrowd simulationRendering (computer graphics)Computer scienceSwarm behaviourCrowd psychologyTask (project management)RobotHuman–computer interaction

相关论文

查看 SWARM 分类全部论文