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Search Space Reduction Using Swamp Hierarchies

Nir Pochter, Aviv Zohar, Jeffrey S. Rosenschein, Ariel Felner

发表年份
2010
引用次数
35
访问权限
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摘要

In various domains, such as computer games, robotics, and transportation networks, shortest paths may need to be found quickly. Search time can be significantly reduced if it is known which parts of the graph include "swamps" - areas that cannot lie on the only available shortest path, and can thus safely be pruned during search. We introduce an algorithm for detecting hierarchies of swamps, and exploiting them. Experiments support our claims of improved efficiency, showing significant reduction in search time.

关键词

SwampShortest path problemReduction (mathematics)Computer scienceGraphGraph traversalDijkstra's algorithmArtificial intelligenceRoboticsTheoretical computer science

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