Quake (natural phenomenon)

Related papers: 8

Top Cited Papers

From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI

Citations: 56 • 2020

Motion Coordination in the Quake 3 Arena Environment: A Field-Based Approach

Marco Mamei, Franco Zambonelli

Citations: 30 • 2005

Automated path and route finding through arbitrary complex 3D polygonal worlds

J. M. P. van Waveren, Léon Rothkrantz

Citations: 6 • 2006

AER: Adaptive energy efficient routing protocol for network of flying robots monitoring over disaster hit area

T. K. Abishek, K R Chithra, Maneesha Vinodini Ramesh

Citations: 6 • 2012

Developing video games with elementary adaptive artificial intelligence in unity: An intelligent systems approach

Απόστολος Μηλιώνης, Ioannis Plas

Citations: 4 • 2017

Japan quake and its impact on Japanese robotic industry

Yoshihiro Kusuda

Citations: 3 • 2011

Quake II as a Robotic and Multi-Agent Platform

Christopher C. Brown, Peter Barnum, David Costello, George Ferguson, Bo Hu, Michael Van Wie

Citations: 3 • 2004

Multiple Potential Fields in Quake 2 Multiplayer

Hector Villena Cazorla

Citations: 2 • 2006