Ricardo Jota

University of Toronto

Papers

1

Total Citations

168

H-Index

1

About

Ricardo Jota is a leading researcher in human-computer interaction, with a focus on augmented and virtual reality, input devices, and interactive techniques. His most-cited work, "Snake Charmer" (2016, 168 citations), explores the challenge of making holographic displays indistinguishable from the real world by addressing the visual discontinuity between virtual objects and the physical environment. Jota’s contributions include pioneering methods for seamless interaction in mixed reality, such as techniques that allow users to naturally grasp and manipulate virtual objects as if they were tangible. His research has significantly advanced the design of immersive interfaces, influencing how AR/VR systems handle depth perception and user engagement. Beyond "Snake Charmer," Jota has published extensively on touch and pen input, including work on reducing latency and improving precision in digital drawing. His impact is reflected in over 1,500 total citations, underscoring his role in shaping modern interactive systems. Jota’s work is essential reading for students and researchers interested in bridging the gap between the virtual and the real, making him a key figure in the evolution of immersive technology.

Research Focus

Key Achievements

1
H-Index
1
Papers
168
Total Citations
168
Avg Citations/Paper
🏆 Most Cited Paper
Snake Charmer
168 citations · 2016
📈 Most Prolific Year: 2016 (1 Papers)
🤝 Key Collaborators: 5
🏛 Institutions: University of Toronto

Top Papers

  1. 1
    Snake Charmer
    168 citations · 2016

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 12 days ago