Joonas Pussinen

Finland University

Papers

1

Total Citations

3

H-Index

1

About

Joonas Pussinen is a researcher focused on artificial intelligence, particularly in the domains of behavioural cloning and reinforcement learning applied to video game environments. His most notable contribution, the 2020 paper "Benchmarking End-to-End Behavioural Cloning on Video Games," systematically evaluated how computers can learn to play games directly from human demonstrations, bypassing traditional reward-based training. This work provided a critical framework for comparing end-to-end approaches, where AI mimics human gameplay through raw pixel inputs, against more complex reinforcement learning methods. While his citation count is modest, the research addresses a foundational challenge in imitation learning—how to efficiently transfer human expertise to autonomous agents without extensive trial-and-error. Pussinen’s benchmarking methodology offers a standardized way to assess behavioural cloning performance, making his work valuable for students and researchers exploring accessible AI training techniques. His contributions help bridge the gap between human-like learning and machine efficiency, with potential applications extending beyond gaming to robotics and autonomous systems.

Research Focus

Key Achievements

1
H-Index
1
Papers
3
Total Citations
3
Avg Citations/Paper
🏆 Most Cited Paper
Benchmarking End-to-End Behavioural Cloning on Video Games
3 citations · 2020
📈 Most Prolific Year: 2020 (1 Papers)
🤝 Key Collaborators: 2
🏛 Institutions: Finland University

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 12 days ago