Isabel Kimura
Papers
2
Total Citations
10
H-Index
2
About
Isabel Kimura is a dedicated researcher in computer science education, with a primary focus on integrating programming into secondary school curricula through innovative, game-based strategies. Her work centers on designing educational scenarios that leverage students' everyday engagement with video games to teach computational thinking and coding. A major contribution is the development of RITA en RED, an enhanced version of the Robot Inventor to Teach Algorithms platform, which introduces block programming competitions into high school classrooms. This tool, refined through field tests in the Great La Plata region, aims to make programming accessible and engaging for young learners. Her paper "Programming competitions in high school classrooms: RITA en RED" (2017, 6 citations) and her earlier work "El juego como estrategia didáctica para acercar la programación a la escuela secundaria" (2014, 4 citations) highlight her commitment to bridging the gap between formal education and students' digital lives. Though her citation counts are modest, Kimura's impact is evident in the practical, classroom-ready tools she has developed, directly influencing how programming is taught in Argentine secondary schools. Her research stands as a valuable resource for educators seeking to make computer science both fun and foundational.
Research Focus
Key Achievements
Top Papers
- 1Programming competitions in high school classrooms: RITA en RED6 citations · 2017
- 2