Emily van Gool
Papers
1
Total Citations
12
H-Index
1
About
Emily van Gool’s research sits at the intersection of computational thinking, programming education, and tangible learning technologies, with a particular focus on how unplugged and hybrid approaches can foster foundational skills in learners. Her most cited work, “The effect on computational thinking and identified learning aspects: Comparing unplugged smartGames with SRA-Programming with tangible or On-screen output” (2023, 12 citations), offers a rigorous comparative analysis of how different instructional modalities—unplugged smart games versus tangible and on-screen programming—affect the development of computational thinking. This study is notable for its nuanced identification of specific learning aspects that emerge across these environments, challenging assumptions about the superiority of digital-only instruction. Van Gool’s contributions are particularly valuable for educators and curriculum designers seeking evidence-based strategies to integrate programming concepts without relying solely on screens. Her work highlights the potential of unplugged and tangible tools to make computational thinking more accessible, especially for younger or less technically experienced learners. With a growing citation footprint, van Gool is establishing herself as a thoughtful voice in computing education research, bridging theory and classroom practice.
Research Focus
Key Achievements
Top Papers
- 1