C. Glez-Morcillo
Papers
1
Total Citations
56
H-Index
1
About
C. Glez-Morcillo is a leading researcher at the intersection of educational technology, augmented reality (AR), and game-based learning. Their most prominent contribution is the development of RoboTIC, a pioneering serious game that leverages augmented reality to teach programming fundamentals. This work, which has garnered 56 citations, demonstrates how immersive, interactive environments can demystify coding for novice learners, making abstract concepts tangible through playful, hands-on engagement. Glez-Morcillo’s research focuses on designing accessible, motivating tools that bridge the gap between theoretical computer science and practical skill acquisition, with a particular emphasis on fostering computational thinking in educational settings. By integrating AR into serious games, they have shown how technology can transform traditional pedagogy, offering scalable solutions for classrooms and self-directed learning. Their work is widely recognized for its innovative approach to STEM education, inspiring further studies on gamification and mixed reality in learning contexts. Glez-Morcillo continues to explore how emerging technologies can enhance student engagement and knowledge retention, positioning them as a key figure in the evolution of digital education.
Research Focus
Key Achievements
Top Papers
- 1RoboTIC: A serious game based on augmented reality for learning programming56 citations · 2020