Bruce H. Thomas

University of South Australia, Keio University

Papers

4

Total Citations

32

H-Index

3

About

Bruce H. Thomas is a pioneering researcher in the fields of Augmented Reality (AR), Virtual Reality (VR), and Human-Computer Interaction (HCI), with a particular focus on tangible and robotic interfaces. His major contributions include developing novel techniques for visualizing occluded physical objects in outdoor AR environments, a challenge critical for real-world AR applications. His 2007 paper on this topic, which has garnered 20 citations, introduced gesture-based methods for selectively viewing hidden objects and removing real ones, leveraging real-time modeling to enhance user experience in unfamiliar settings. Thomas has also advanced the integration of VR with robotics, as seen in his 2019 work on using VR and partial least squares regression to train robotic arms, a safer and more cost-effective approach that has earned 6 citations. Additionally, he has explored active tangible interactions and remote robotic entertainment, pushing the boundaries of how users physically engage with digital systems. His work on supporting remote tangible robotic gaming (2008, 2 citations) addresses the challenge of maintaining physical game pieces across distances, blending robotics with social interaction. Thomas’s research is notable for its practical impact on mobile AR and human-robot collaboration, making him a key figure in shaping interactive technologies.

Research Focus

Key Achievements

3
H-Index
4
Papers
32
Total Citations
8
Avg Citations/Paper
🏆 Most Cited Paper
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
20 citations · 2007
📈 Most Prolific Year: 2007 (1 Papers)
🤝 Key Collaborators: 10
🏛 Institutions: University of South Australia, Keio University

Top Papers

  1. 1
  2. 2
  3. 3
    Active Tangible Interactions
    4 citations · 2010
  4. 4

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 13 days ago