Ann-Katrin Thebille

Universität Hamburg

Papers

1

Total Citations

5

H-Index

1

About

Ann-Katrin Thebille explores the intersection of human-robot interaction, education, and gamification, with a particular focus on how social robots can facilitate language learning. Her most-cited work, "Virtual or Physical? Social Robots Teaching a Fictional Language Through a Role-Playing Game Inspired by Game of Thrones" (2019, 5 citations), investigates the comparative effectiveness of virtual versus physical robots in engaging learners through immersive, narrative-driven experiences. This study demonstrates her innovative approach to leveraging popular culture and role-playing game mechanics to enhance educational outcomes, offering insights into the design of interactive learning tools. Thebille’s contributions lie in bridging the gap between robotics and pedagogy, showing how embodied agents can foster motivation and retention in language acquisition. While her citation count reflects a growing interest in this niche area, her work is notable for its creative methodology and practical implications for educational technology. As a researcher, she continues to push boundaries in understanding how social robots can serve as dynamic, adaptive tutors in both formal and informal learning environments.

Research Focus

Key Achievements

1
H-Index
1
Papers
5
Total Citations
5
Avg Citations/Paper
🏆 Most Cited Paper
Virtual or Physical? Social Robots Teaching a Fictional Language Through a Role-Playing Game Inspired by Game of Thrones
5 citations · 2019
📈 Most Prolific Year: 2019 (1 Papers)
🤝 Key Collaborators: 19
🏛 Institutions: Universität Hamburg

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 11 days ago