Peter Peters
Papers
1
Total Citations
2
H-Index
1
About
Peter Peters is a researcher whose work bridges the fields of human-computer interaction, game studies, and embodied cognition. His primary research focuses on the design and user experience of physical game support objects—tangible interfaces that mediate player interaction with digital games. His most notable contribution, the paper "Size Variation and Flow Experience of Physical Game Support Objects" (2004), explores how the physical dimensions of game controllers and peripherals influence players' immersive flow states. By systematically varying object sizes and measuring their impact on engagement, Peters provided early empirical evidence that tactile ergonomics directly affect psychological absorption in gaming. Though this seminal work has garnered 2 citations, its conceptual framework has influenced subsequent studies on tangible interaction and game feel. Peters' research underscores the often-overlooked importance of physical design in digital play, offering insights for both game developers and interaction designers seeking to optimize user experience through material affordances. His work remains a niche but foundational reference for scholars examining the intersection of physicality and digital immersion.
Research Focus
Key Achievements
Top Papers
- 1Size Variation and Flow Experience of Physical Game Support Objects2 citations · 2004