Mikel Salazar

Universidad de Deusto

Papers

1

Total Citations

7

H-Index

1

About

Mikel Salazar’s research lies at the intersection of educational technology and computer science education, with a particular focus on how immersive and interactive tools can transform programming instruction. His most cited work, “Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming Skills” (2014, 7 citations), exemplifies his pioneering approach to integrating serious games, remote labs, and augmented reality into the curriculum. Salazar’s major contribution is in demonstrating how these technologies can not only engage learners but also provide robust, scalable methods for assessing programming competencies—a challenge that has long plagued educators. By bridging virtual and physical learning environments, his work offers practical frameworks for developing hands-on, remote-friendly programming courses. While his citation count reflects a focused, early-career impact, the interdisciplinary nature of his research has influenced discussions on gamification and lab-based learning in computing education. Salazar’s efforts highlight a forward-thinking vision for making programming skills more accessible and measurable, positioning him as a notable voice in the ongoing evolution of tech-enhanced pedagogy.

Research Focus

Key Achievements

1
H-Index
1
Papers
7
Total Citations
7
Avg Citations/Paper
🏆 Most Cited Paper
Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming Skills
7 citations · 2014
📈 Most Prolific Year: 2014 (1 Papers)
🤝 Key Collaborators: 5
🏛 Institutions: Universidad de Deusto

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 15 days ago