Jan‐Niklas Voigt-Antons

Hamm-Lippstadt University of Applied Sciences

Papers

1

Total Citations

3

H-Index

1

About

Jan-Niklas Voigt-Antons is a leading researcher at the intersection of extended reality (XR), human-computer interaction, and user experience, with a particular focus on well-being technologies. His work investigates how virtual characters and embodiment levels influence motivation and engagement in digital well-being activities. In his 2024 study, he explored how cartoon, robotic, and human-like avatars affect user experience, demonstrating that virtual character design can significantly impact user motivation for physical and mental health tasks. With over 3 citations already for this recent work, Voigt-Antons is building a reputation for bridging immersive technology with practical health interventions. His research addresses the growing need to counteract sedentary lifestyles and mental health challenges through engaging XR experiences. By systematically testing different embodiment levels, he provides actionable insights for developers creating virtual well-being applications. Voigt-Antons’ contributions are particularly relevant as millions adopt digital tools for health, making his work essential for designing effective, user-centered XR systems that promote sustained engagement and positive behavioral change.

Research Focus

Key Achievements

1
H-Index
1
Papers
3
Total Citations
3
Avg Citations/Paper
🏆 Most Cited Paper
The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities
3 citations · 2024
📈 Most Prolific Year: 2024 (1 Papers)
🤝 Key Collaborators: 4
🏛 Institutions: Hamm-Lippstadt University of Applied Sciences

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 13 days ago