Andy Burnett

EduInnovation

Papers

1

Total Citations

2

H-Index

1

About

Andy Burnett is a pioneering researcher at the intersection of virtual reality, telepresence robotics, and maker culture. His work explores how immersive technologies can democratize access to fabrication and collaborative creation, particularly through the innovative use of telepresence robots to enable remote participation in hands-on making. Burnett’s most-cited paper, "Using Virtual Reality and Telepresence Robotics in Making" (2018), though early in its citation life, lays foundational groundwork for integrating VR and robotics into educational and community makerspaces. His contributions challenge traditional boundaries of physical presence, demonstrating how remote users can manipulate tools, interact with materials, and collaborate in real-time through robotic avatars. This research has implications for accessible STEM education, inclusive design, and distributed manufacturing. Burnett’s work is notable for its practical, human-centered approach—bridging technical innovation with social equity. As a rising voice in human-computer interaction, he continues to shape how we think about making, learning, and connecting across distances.

Research Focus

Key Achievements

1
H-Index
1
Papers
2
Total Citations
2
Avg Citations/Paper
🏆 Most Cited Paper
Using Virtual Reality and Telepresence Robotics in Making
2 citations · 2018
📈 Most Prolific Year: 2018 (1 Papers)
🤝 Key Collaborators: 4
🏛 Institutions: EduInnovation

Top Papers

  1. 1
    Using Virtual Reality and Telepresence Robotics in Making
    2 citations · 2018

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 12 days ago