Towards Washout Filter Concepts for Motion Simulators on the Base of a Stewart Platform
Klemens Springer, Hubert Gattringer, Hartmut Bremer
- Year
- 2011
- Citations
- 2
- Access
- Open access
Abstract
Abstract In this paper we present a pneumatically driven Stewart platform as a basis for motion simulators. Motion platforms, that simulate perceived situations in aeroplanes, cars or ships, have workspace constraints in every degree of freedom. Therefore it is necessary to adapt the accelerations and angular rates in order to stay within the physical restrictions. For realizing a flight or ride simulator on the basis of the Stewart platform, “ Washout Filters” are used to change the signals of the open source software FlightGearand to minimize the sensation error between simulator and aircraft. Different filter concepts are implemented and evaluated. The platform presented in this document is a parallel kinematic robot, driven by fluidic muscles. The pneumatically actuated muscles are only able to produce tensile forces. Therefore a spiral spring from a passenger car is used to apply the compressive forces and torques. (© 2011 Wiley‐VCH Verlag GmbH & Co. KGaA, Weinheim)
Keywords
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