Home /Research /Building Dense Reflectance Maps of Indoor Environments Using an RGB-D Camera
OTHER

Building Dense Reflectance Maps of Indoor Environments Using an RGB-D Camera

Michael Krawez, Tim Caselitz, D. Büscher, Mark Van Loock, Wolfram Burgard

Year
2018
Citations
3

Abstract

The ability to build models of the environment is an essential prerequisite for many robotic applications. In recent years, mapping of dense surface geometry using RGB-D cameras has seen extensive progress. Many approaches build colored models, typically directly using the intensity values provided by the camera. Unfortunately, these intensities are inherently affected by illumination. Therefore, the resulting maps only represent the environment for one specific lighting condition. To overcome this limitation, we propose to build reflectance maps that are invariant against changes in lighting. Our approach estimates the diffuse reflectance of a surface by recovering its radiosity and the corresponding irradiance. As imperfections in this process can significantly degrade the reflectance estimate, we remove outliers in the high dynamic range radiosity estimation and propose a method to refine the reflectance estimate. Our system implements the whole pipeline for offline reconstruction of dense reflectance maps including the segmentation of light emitters in the scene. We demonstrate the applicability of our approach in real-world experiments under varying lighting conditions.

Keywords

Computer scienceRGB color modelComputer visionArtificial intelligenceGlobal illuminationReflectivityOutlierComputer graphics (images)Radiosity (computer graphics)Pipeline (software)

Related papers

Browse all OTHER papers