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The study of a map realization system: consideration of real-time map generation

Shigeo Hirose, Kazuhiro YOSHIDA, Yasumasa Toratani

Year
1989
Citations
4

Abstract

The basic problem in generating terrain maps for a mobile robot using three-dimensional information from a range-finder is considered. The representation of terrain maps is first investigated and a method called torus memory representation is introduced. The method of generating terrain maps is divided into visible and invisible regions, which are discussed separately. As to the visible region, a method based on sequential calculation of the mean and mean deviation is proposed. Regarding the invisible region, associative processing of the memorized data (abbreviated A-interpolation method) which we proposed for interpolating an invisible terrain is improved for bestowing higher versatility and real-time computation capability. Two experiments were carried out. One was to measure and reproduce visible region maps of a model terrain using the MARS range-finder mounted on the quadruped walking vehicle TITAN III. The other was a computer simulation to evaluate the proposed modified A-interpolation in comparison with the conventional method. The validity of the proposed methods is confirmed by these experiments.

Keywords

TerrainComputer scienceComputer visionInterpolation (computer graphics)Artificial intelligenceRepresentation (politics)Mars Exploration ProgramComputationRange (aeronautics)Computer graphics (images)

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