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An open-source reproducible chess robot for human-robot interaction research

Renchi Zhang, Joost de Winter, Dimitra Dodou, Harleigh Seyffert, Yke Bauke Eisma

Year
2025
Citations
4
Access
Open access

Abstract

Recent advancements in AI have accelerated the evolution of versatile robot designs. Chess provides a standardized environment for evaluating the impact of robot behavior on human behavior. This article presents an open-source chess robot for human-robot interaction research, specifically focusing on verbal and non-verbal interactions. The OpenChessRobot recognizes chess pieces using computer vision, executes moves, and interacts with the human player through voice and robotic gestures. We detail the software design, provide quantitative evaluations of the efficacy of the robot, and offer a guide for its reproducibility. An online survey examining people's views of the robot in three possible scenarios was conducted with 597 participants. The robot received the highest ratings in the robotics education and the chess coach scenarios, while the home entertainment scenario received the lowest scores. The code is accessible on GitHub: https://github.com/renchizhhhh/OpenChessRobot.

Keywords

Computer scienceRobotOpen sourceHuman–computer interactionHuman–robot interactionArtificial intelligenceComputer visionSoftware

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