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Labeled Initialized Adaptive Play Q-learning for Stochastic Games

Andriy Burkov, Brahim Chaib-draa

Year
2007
Citations
5

Abstract

Recently, initial approximation of Q-values of the multiagent Q-learning by the optimal single-agent Q-values has shown good results in reducing the complexity of the learning process. In this paper, we continue in the same vein and give a brief description of the Initialized Adaptive Play Q-learning (IAPQ) algorithm while establishing an effective stopping criterion for this algorithm. To do that, we adapt a technique called “labeling” to the multiagent learning context. Our approach demonstrates good empirical behavior in multiagent coordination problems, such as two-robot grid world stochastic game. We show that our Labeled IAPQ (i) is able to converge faster than IAPQ by permitting a certain predefined value of learning error and (ii) it establishes an effective stopping criterion, which permits terminating the learning process at a near-optimal point with a flexible learning speed/quality tradeoff.

Keywords

Q-learningComputer scienceContext (archaeology)Process (computing)Artificial intelligenceOptimal stoppingPoint (geometry)Mathematical optimizationAdaptive learningGrid

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