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MANIPULATION

Entertainment computing : technologies and applications : IFIP first International Workshop on Entertainment Computing (IWEC 2002), May 14-17, 2002, Makuhari, Japan

Ryohei Nakatsu, Junichi Hoshino

Year
2003
Citations
5

Abstract

Preface. Proceedings Editors. Supporting Organizations. Committees. 1. Invited Talks. Under The Influence: Using Natural Language In Interactive Storytelling M. Cavazza, F. Charles, S.J. Mead. Interactivity And Non-Linearity: What Do They Really Mean? D. Marinelli. 2. Computers and Games. Multi-Goal Path-Finding For Autonomous Agents In Virtual Worlds P. Codognet. Multiplayer Game Cheating Prevention With Pipelined Lockstep Protocol Ho Lee, E. Kozlowski, S. Lenker, S. Jamin. Complex Games And Palm Computers P. Spronck, J. van den Herik. Facilitating Learning In A Real Time Strategy Computer Game P. Sweetser, S. Dennis. A Toolkit For Developing Programs Of Card Game Played On The Internet M. Koide, Jingde Cheng. A Metric For Entertainment Of Boardgames: Its Implication For Evolution Of Chess Variants H. Iida, N. Takeshita, J. Yoshimura. Threat Stacks To Guide Pruning And Search Extensions In Shogi R. Grimbergen. The Evolution Of Strong Othello Programs M. Buro. 3. Home/Arcade Games and Interactive Movies. Digital Storytelling With Dinah: Dynamic, Interactive, Narrative Authoring Heuristic D. Ventura, D. Brogan. Real-Time Character Animation Using Puppet Metaphor Y. Okada. Fly Through View Video Generation Of Soccer Scene N. Inamoto, H. Saito. Prototyping Mobile Game Applications J. Sanneblad, L. Erik-Holmquist. A Method For Real-Time Rendering Of Water Droplets Taking Into Account Interactive Depth Of Field Effects T. Sato, Y. Dobashi, T. Yamamoto. Kirifuki: Inhaling And Exhaling Interaction With Visual Objects S. Iga, F. Higuchi. Virtual Horseback Archery-Kibakiba Mushamusha M. Imura, J. Kozuka, K. Minami, Y. Tabata, T. Shizui, K. Chihara. Creating Ubiquitous Interactive Games Using Everywhere Display Projectors C. Pinhanez. Face Analysis And Synthesis For Interactive Entertainment S. Iwasawa, T. Yotsukura, S. Morishima. Human Body Tracking For Digital Actors A. Nakano, J. Hoshino. Computer Vision Based Recognition Of Interactions Between Human And Objects M. Kobana, J. Ohya. Real-Time Manipulation Of Motion-Capture Data With Pattern Generator S. Kuriyama, Y. Irino, T. Kaneko. 4. Entertainment Robots and Physical Systems. Development Of Autonomous Blimp Robot With Intelligent Control K. Motoyama, H. Kawamura, M. Yamamoto, A. Ohuchi. Lego Mindstorms Cheerleading Robots N. Matsunami, K. Tanaka-Ishii, I. Frank, H. Matsubara. Electronically Enhanced Board Games By Integrating Physical And Virtual Spaces F. Kusunoki, M. Sugimoto, H. Hashizume. A Distributed Control System And Scripting Language For 'Interactivity' In Live Performance E. Mendelowitz, J. Burke. Recognition Of Human Hand Gesture From A Monocular Image Sequence For Human-Machine Communication System S. Odo, K. Hoshino. 5. Music Informatics. Development Of Midi Encoder 'Auto-F' For Creating Midi Controllable General Audio Contents T. Modegi. 'Improvisession-II' - A Performing/Composing System For Improvisational Sessions With Networks Y. Nagashima. An Accommodating Piano Which Augments Intention Of Inexperienced Players A. Yatsui, H. Katayose. Two-Step Input Method For Supporting Construction Of Midi Sequence Data C. Oshima, Y. Miyagawa, K. Nishimoto, T. Shirosaki. A Melody Retrieval System On Parallelized Computers T. Sonoda,T. Ikenaga, K. Shimizu, Y. Muraoka. Sound Compass(TM) - A Fast Query-By-Humming System Using Multi-Dimensional Feature Vectors H.

Keywords

Computer scienceInteractive storytellingEntertainmentMultimediaVideo game developmentRendering (computer graphics)Computer graphics (images)AnimationStorytellingHuman–computer interaction

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