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Reinforcement Learning in Multi-dimensional State-action Space Using Random Tiling and Gibbs Sampling

Hajime Kimura

Year
2006
Citations
6
Access
Open access

Abstract

In real-robot applications, learning controllers are often required to obtain control rules over high-dimensional continuous state-action space. Random tile-coding is a promising method to deal with high-dimensional state space for representing the state value function. However, there is no standard reinforcement learning scheme to deal with action selection in high-dimensional action space, especially the probability of action variables are mutually dependent. This paper introduces a new action selection scheme using random tile-coding and Gibbs sampling, and shows the Q-learning algorithm applying the proposed scheme. We demonstrate it through a Rod in maze problem and a redundant arm reaching task.

Keywords

Reinforcement learningComputer scienceCoding (social sciences)Action selectionState spaceArtificial intelligenceAction (physics)AlgorithmTheoretical computer scienceMathematics

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