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Relative performance analysis for robot rehabilitation procedure with two simultaneous users

Kléber de Oliveira Andrade, José Alves Martins, Glauco A. P. Caurin, Ricardo C. Joaquim, Guilherme Fernandes

Year
2012
Citations
10

Abstract

This paper presents the results obtained in experiments that integrate two robots with two subjects playing a competitive game for rehabilitation purposes. The competitive game developed to the experiments is inspired on go-karting racing cars. Additionally the game proposes a performance measure that takes separately into account individual performance. Performance is measured based on the comparison of time that the user required to accomplish a task with an ideal minimal time. The ideal time is calculated based on the current settings, e.g. car speed, each user is subjected. A socket based network structure allows the users to play and perform rehabilitation remotely. Some hypotheses that are investigated: Does the velocity of the car is a feasible parameter to increases the game difficulty? Are there performance parameters that allow equalizing players with different performance and skills to compete in similar conditions? The results of a pilot test with non-impaired volunteers using the game show that time based performance represent a promising parameter for performance equalization.

Keywords

Computer scienceTask (project management)RobotSimulationMeasure (data warehouse)Ideal (ethics)Human–computer interactionArtificial intelligenceEngineering

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