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Designing a Collaborative Virtual Reality Game for Teen-Robot Interactions

Ada S. Kim, Elin A. Björling, Simran Bhatia, Dong Li

Year
2019
Citations
10
Access
Open access

Abstract

Virtual reality (VR) offers potential as a prototyping tool for human-robot interaction. We explored a way to utilize human-centered design (HCD) methodology to develop a collaborative VR game for understanding teens' perceptions of, and interactions with, social robots. Our paper features three stages of the design process for teen-robot interaction in VR; ideation, prototyping, and the game development. In the ideation stage, we identified three important design principles: collaboration, customization, and robot characterization. In the prototyping stage, we developed a card game, conducted gameplay, and confirmed our design principles. Finally, we developed a low-fidelity VR game and received teens' feedback. This exploratory study highlights the potential of VR, both for collaborative robot design and teen-robot interaction studies.

Keywords

Human–computer interactionComputer scienceRobotIdeationGame designHuman–robot interactionVirtual realityPersonalizationMultimediaArtificial intelligence

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