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BCI Integration: Application Interfaces

Christoph Hintermüller, Christoph Kapeller, Günter Edlinger, Christoph Guger

Year
2013
Citations
10
Access
Open access

Abstract

Many disorders, like spinal cord injury, stroke or amyotrophic lateral sclerosis (ALS), can impair or even completely disable the usual communication channels a person needs to communicate and interact with his or her environment. In such severe cases, a brain-computer interface (BCI) might be the only remaining way to communicate [1]. In a BCI, the brain’s electrical activity during predefined mental tasks is analyzed and translated into corresponding actions intend‐ ed by the user. But even for less severe disabilities, a BCI can improve quality of life by allow‐ ing users to control a computer or specially prepared electronic devices, or to stay in contact with friends through social networks and games. P300 evoked potential [2, 3, 4] based BCIs can provide goal-oriented control as needed to operating spelling devices [5] or control computer games [6]. For navigating in space e.g. moving a computer mouse [7]), controlling the motion and move‐ ment of a robot or a wheelchair, steady state visual evoked potential (SSVEP) [8, 9, 10, 10] and motor imagination [12, 13] based BCI paradigms can be used.

Keywords

Brain–computer interfaceComputer scienceHuman–computer interactionPsychologyNeuroscienceElectroencephalography

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