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Tangible Cubes as Programming Objects

Andrew Smith

Year
2006
Citations
11

Abstract

In this paper, we describe early results in the development of an alternative programming method which uses large, three-dimensional acrylic blocks to construct programming sequences. Computer-illiterate children can create a symbolic program to control a humanoid robot toy. We describe the physical design of the blocks, problems encountered, comments made by primary school participants, and make recommendations for further development.

Keywords

Construct (python library)Computer scienceProgramming languageHumanoid robotRobotHuman–computer interactionArtificial intelligence

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