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Validating the Search and Rescue Game Environment as a robot simulator by performing a simulated anomaly detection task

J. Craighead, Raquel Lázaro Gutiérrez, Jennifer Burke, Robin R. Murphy

Year
2008
Citations
12

Abstract

This paper presents the results from experiments validating the physics and environmental accuracy of a new robot simulation environment, the search and rescue game environment (SARGE), which is the foundation for series of robot-operator training games. An ATRV-Jr. outfitted with a SICK laser, GPS, and compass was used both in the real-world and in a simulated environment modeled after the real-world testing location in a simulated anomaly detection task. The ARTV-Jr., controlled by the Distributed Field Robotics Architecture, navigated through a series of waypoints in the environment. The simulated ATRV-Jr. matched the actions of the real ATRV-Jr. in both velocity and path similarity within 0.08 m/s and 0.7 m respectively.

Keywords

RobotComputer scienceTask (project management)SimulationCompassArtificial intelligenceSearch and rescueRoboticsMotion planningGlobal Positioning System

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