Generating walking behaviours in legged robots
Richard Reeve
- Year
- 1999
- Citations
- 13
- Access
- Open access
Abstract
Many legged robots have been built with a variety of different abilities, from running to hopping to climbing stairs. Despite this however, there has been no consistency of approach to the problem of getting them to walk. Approaches have included breaking down the walking step into discrete parts and then controlling them separately, using springs and linkages to achieve a passive walking cycle, and even working out the necessary movements in simulation and then imposing them on the real robot. All of these have limitations, although most were successful at the task for which they were designed. However, all of them fall into one of two categories: either they alter the dynamics of the robots physically so that the robot, whilst very good at walking, is not as general purpose as it once was (as with the passive robots), or they control the physical mechanism of the robot directly to achieve their goals, and this is a difficult task. In this thesis a design methodology is described for building controllers for 3D dynamically stable walking, inspired by the best walkers and runners around — ourselves — so the controllers produced are based on the vertebrate Central Nervous System. This means that there is a low-level controller which adapts itself to the robot so that, when switched on, it can be considered
Keywords
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