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JBrick

Stephanie Ludi, M E Shiri Ahmad Abadi, Yuji Fujiki, Priya Sankaran, Spencer Herzberg

Year
2010
Citations
18

Abstract

Despite advances in assistive technology, relatively few visually impaired students participate in computer science courses. Significant factors in this underrepresentation include lack of precollege preparation, access to resources, and the highly visual nature of computing. This poster describes the development of a prototype to provide an accessible programming environment for Lego Mindstorm NXT. With the popularity of robotics in both pre-college and introductory programming classes, such an environment has the potential to better accommodate students who are visually impaired. JBrick's motivation in addition to its design will be presented.

Keywords

PopularityComputer scienceVisually impairedHuman–computer interactionRoboticsAssistive technologyMultimediaEducational roboticsArtificial intelligenceRobot

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