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Genetic Network Programming with Reinforcement Learning and Its Application to Making Mobile Robot Behavior

Shingo Mabu, Hiroyuki Hatakeyama, Moe Thu Thu, Kotaro Hirasawa, Jinglu Hu

Year
2006
Citations
22
Access
Open access

Abstract

A new graph-based evolutionary algorithm called “Genetic Network Programming, GNP" has been proposed. The solutions of GNP are represented as graph structures, which can improve the expression ability and performance. In addition, GNP with Reinforcement Learning (GNP-RL) has been proposed to search for solutions efficiently. GNP-RL can use current information (state and reward) and change its programs during task execution. Thus, it has an advantage over evolution-based algorithms in case much information can be obtained during task execution. The GNP we proposed in the previous research deals with discrete information, but in this paper, we extend the conventional GNP-RL which can deal with numerical information. The proposed method is applied to the controller of Khepera simulator and its performance is evaluated.

Keywords

Reinforcement learningComputer scienceGenetic programmingGraphTask (project management)RobotArtificial intelligenceMobile robotState (computer science)Genetic algorithm

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