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MANIPULATION

CoGAME

Kazuhiro Hosoi, Vinh Ninh Dao, Akihiro Mori, Masanori Sugimoto

Year
2007
Citations
24

Abstract

An example of an application enhanced by the "manipulation-by-projection" technique, this cooperative game allows players to visually and intuitively control a robot with projectors. Players interchangeably move and connect their projected images to create a path that leads the robot to its goal.

Keywords

Computer scienceRobotProjection (relational algebra)Mobile robotPath (computing)Human–computer interactionComputer visionComputer graphics (images)Artificial intelligenceControl (management)

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