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Hierarchical spherical distance fields for collision detection

Christoph Fünfzig, Torsten Ullrich, Dieter W. Fellner

Year
2006
Citations
25

Abstract

The problem of collision detection between objects is fundamental in many different communities including CAD, robotics, computer graphics, and computational geometry. This article presents a fast collision detection technique for all types of rigid bodies, demonstrated using polygon soups. We present two algorithms for computing a discrete spherical distance field of models. For compactly storing the distance field, we use a subsampling filter bank.

Keywords

Collision detectionComputer sciencePolygon (computer graphics)Computer graphicsCADComputational geometryArtificial intelligenceComputer graphics (images)CollisionRobotics

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