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Smooth Collision Avoidance: Practical Issues in Dynamic Humanoid Motion

Eiichi Yoshida, Claudia Esteves, Takeshi Sakaguchi, Jean‐Paul Laumond, Kazuhito Yokoi

Year
2006
Citations
34

Abstract

In this paper we address smooth and collision-free whole-body motion planning for humanoid robots. A two-stage iterative planning framework is introduced where geometric motion planner and dynamic pattern generator interacts by exchanging the trajectory, to obtain 3D whole-body dynamic motions simultaneous tasks including locomotion, in complex environments. We propose a practical method for smooth motion reshaping to avoid collisions in generated dynamic motion. Based on motion editing techniques in computer graphics animation, smooth collision-avoiding motion is generated through trajectory deformation. The validity of the proposed reshaping method is verified by computer simulations and experiments using humanoid platform HRP-2

Keywords

AnimationComputer scienceHumanoid robotTrajectoryMotion (physics)Computer animationGenerator (circuit theory)Collision avoidanceComputer visionAcceleration

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