Home /Research /Dance interaction with QRIO: a case study for non-boring interaction by using an entrainment ensemble model
OTHER

Dance interaction with QRIO: a case study for non-boring interaction by using an entrainment ensemble model

Fumihide Tanaka, Hiroshi Suzuki

Year
2005
Citations
38

Abstract

This work introduces our new project, dance interaction, where we investigate design methodology or principles for realizing long-term interaction between a human and a robot. By exploiting the powerful hardware of an entertainment robot QRIO, we tackle this pretty hard problem by a repeated try and test approach. As the first attempt, we try designing by an entrainment ensemble model that to be presented in this paper. Though studies are just starting and have not matured yet, current progress and prospects for the near future are addressed.

Keywords

DanceEntrainment (biomusicology)EntertainmentComputer scienceHuman–computer interactionRobotWork (physics)Interaction designTerm (time)Artificial intelligence

Related papers

Browse all OTHER papers